South Park: The Fractured But Whole

There are very few constants in my life (…at least as far as entertainment is concerned.) As I’ve gotten older, my taste in things has changed and, obviously, gotten better. But one of the things that’s always been there for me – much like my security blanket that now reeks of spilled beer and jism – is South Park.

After nearly 20 hours I can say the new game functions a lot like my security blanket: it’s comfortable, it’s familiar, and it’s probably kind of off-putting to the uninitiated. Other than the funky parts, there’s nothing really challenging about it. It’s not a difficult game by any means and most of the plot and dialog are not shocking. But, like many of my first possessions, it sparks my imagination: I’ve given my character a superhero name in my mind and I’m pretty invested in their actual backstory. (Players of the game will probably know what I mean.) All in all, I’ve enjoyed my time with it, sure, but I doubt I’ll return to it for a second playthrough.

With that said, I’m going to cuddle with my Binky and finish this game, once and for all.

It’s not good and it’s not bad. Eh.

(Performance review: I saw a black screen when I launched the game for the first time, but rebooting my PC fixed it. I have a lot of ghosting and, without fleshed out graphical options, I’m unaware of how to fix it. It’s not too distracting, I guess. Sometimes items and mission objectives do not appear in the status screen immediately.)

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